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Elemental Talents and Glyphs Part 2

Sunday, July 26, 2009 | posted in , | 0 comments


In my last post I went over the elemental talents and why you should choose them. Today I will cover the remaining 14 talent points and where to use them. The rest of your talents will be sent in the Enhancement tree.

Ancestral Knowledge 5/5 Increases your intellect by 10%.

More mana equals more dps/healing.

Thundering Strikes 5/5 Improves your chance to get a critical strike with all spells and attacks by 5%.

A flat 5% crit across the board.

Shamanistic Focus 1/1 Reduces the mana cost of your shock spells by 45%.

Another talent that helps you to have no mana issues.

Elemental Weapons 3/3 Increased the damage caused by your windfury weapon effect by 40%, increases the spell damage on your flametongue weapon by 30% and increases the bonus healing on your earthliving weapon by 30%.

An additional 30% spell power from flametongue equals more dps.

The next thing we need to talk about are which glyphs to use and why we use them. As things stand right now in 3.1 the 3 glyphs we should be using are Glyph of Lightning Bolt, Glyph of Flame Shock, and Glyph of Totem of Wrath. The only minor glyph that I would say is a required glyph is Glyph of Water Shield. The other 2 minor glyph can be personal choice.

Glyph of Lightning Bolt Increases the damage dealt by Lightning Bolt by 4%.

Since Lightning Bolt makes up about 50% of your damage it makes sense to glyph for more damage here.

Glyph of Flame Shock Increases the duration of your Flame Shock ability by 6 secs and it is not consumed by casting Lava Burst.

Very important glyph as it allows you to maintain the optimal dps rotation without having to refresh Flame Shock.

Glyph of Totem if Wrath When you cast Totem of Wrath you gain 30% of the totem's bonus spell power for 5 mins.

This glyph should be used until you have enough spell power to convert to Glyph of Lava Burst. Right now I am raiding at 2902 spell power and do some testing to see if it is worth the switch which I really doubt until maybe Tier 9 4 piece bonus.

Glyph of Water Shield Increases the number of charges in your Water Shield spell by 1.

Another way to make sure you do not have mana issues when raiding.


Well that covers the talent spec and glyphs you should be using in 3.1. With the next patch 3.2 coming out soon, I think 2 weeks before it goes live I will make any adjustments to these post as needed. Well get out there spec right, glyph right and show your fellow raiders the Ele Shamans can rock the charts.

Hak

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