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Where have you been???

What a holiday season !!!  I have been so busy this holiday season I took a couple weeks off from posting.  I just wanted to let our readers know since I have started getting some emails asking if this Shaman blog is over.  Actually things are about to start ramping up for the new year.  I have some cool new features in the works and quite a few posts to finish so look for some great reading in 2010.(edited)

Happy New Year to All !!!

Hakawa 

Tuesday, December 29, 2009 | posted in | 2 comments [ More ]

Patch 3.3 An Early Review


Patch 3.3 has been out for a few days now and I wanted to share my initial impressions.  There has been a lot of content to try out with the new Dungeon Finder feature and Icecrown Citadel.  Lets take a look at some of the new content for 3.3 and break it down.

Icecrown Citadel has been a nice change from Trial of the Crusader.  My guild cleared the first 4 bosses of 25 man on release night and our 10 man raiding groups cleared the wing the next night.  The first wing wasn't very challenging for our guild but the fights were really fun and I liked the encounter mechanics a lot.  The gunship battle is an epic fight and our Fire Nova makes spell is very useful for many of the fights plus it really does great damage on the thrash pulls.  I remember one of our tanks stating "Wow the boss is right there" when we entered ICC.  We did not it would take 30 minutes to clear all the thrash pulls to start the raid.  I almost missed thrash pulls since we pretty much stopped raiding Ulduar for the last month and a half.  I was lucky enough to get Frozen Bonespike on our first Lord Marrowgar kill. Lord Marrowgar has a ton of movement which sucks as an Elemental Shaman since we need to stand still to cast but the phases changes quick enough that the fight can be exciting.  We made quick work of Lady Deathwhisper and the Gunship Battle before we took on Deathbringer Saurfang.  This fight is just an awesome fight.  The mechanics of the fight realy make it a challenging fight, Blood Power took us out a couple times.  I really like this fight as elemental our raid leader assigned the Boomkin and myself to handle pushbacks on the adds.  It took our raid using everything from earthbind totems, frost novas and traps plus pushbacks to keep the adds in line.  The only complaint I have about the raid is is listening to Saurfang over and over if you wipe.  The story is great but not multiple times.  I am working on a Boss encounter raiding guide from an Elemental Shaman's point of view and will post the first 4 fights soon.   

The new Dungeon Finder feature is awesome.  As a shaman being able to queue for both dps and heals makes lets you get into a group in about 30 seconds on our battlegroup.  I do have some issues with it tho.  First the way Blizzard did the loot system should be refined, I think allowing player to DE loot through the interface is a great thing but letting a DE and Greed roll count as the same does not make sense.  If you want an item for an offspec you should be able to Greed roll on an item and not have to pick Need to make sure it does not get disenchanted.  If an enchanter selects Disenchant the should only win the item if no one has selected Need or Greed.  It seems simple to me that Need would be for a mainspec item, Greed would be for a offspec.  I think Blizzard should fix this.  I do like the way I have been matched up with people of similar gear but as many know gear does not always equal skill so you may find yourself in a frustrating group with the Dungeon Finder.  All in all I really like this new tool.

Some of my first impressions on the changes for Elemental Shamans are positive.  I think the changes to Fire Elemental allow us to be very liberal with the use of this totem.  I had it available for every boss in ICC on both my 25 and 10 raids.  I know many shamans will not use Fire Elementals during boss fights but hopefully you are raiding with a Demonology Warlock so you can use your fire totems.  The reduction to Reincarnation's cooldown is a welcomed change, but my favorite new toy is Five Nova.  This spell some some really nice damage even if it has some disadvantages and is situational.  On trash pulls in ICC I have been able to keep up with the rest of the pure dps classes on the meters.  The spell was very helpful on the Gunship Battle and Saurfang encounters for bringing down the adds.  It does eat a ton of mana and the range is limited but as shamans build up experience on where to drop our fire totem and when to use this spell I feel it will be a great tool for us.

From the first couple days this patch  looks very promising.  Icecrown Citadel seems to be a fitting end to the Wrath expansion and some of the changes Blizzard has implemented are very useful.  I can not wait for Icecrown's next wing.  So far Blizzard gets wo thumbs up on 3.3     

Sunday, December 13, 2009 | posted in | 3 comments [ More ]

Patch 3.3 Going Live Tomorrow, Patch Notes


It has been confirmed that Patch 3.3 is going live tomorrow.  The Tavern has a bunch of 3.3 posts for you to look at including a complete recap of Elemental Shaman changes in 3.3.  So with the downtime and extended downtime I am sure we will see make sure you brush up on all of the changes.

Patch 3.3 Recap

3.3 Elemental Gear

Icecrown Citadel Gating

There are even more posts on Patch 3.3, just click on the 3.3 link in the navigation bar.

3.3 Patch Notes

General
  • Icecrown Citadel
    • All three wings of the 5-player dungeon are currently available for testing.
    • Select encounters in the 10- and 25-player raid dungeon are available for limited testing.
    • Additional Icecrown Citadel raid content will be made available in future test builds. For more information and testing schedules please visit our Test Realm forum: http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1

  • Quel’Delar Quest Chain: The Battered Hilt, the item needed to start this quest line, can now be purchased from all glyph vendors on the public test realms.
  • Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
  • Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
  • Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
  • The existing /welcome emote now greets/welcomes targets (character says “hello”), while the new /yw is for saying "you're welcome."
  • Many of the tail sweeps with knockback effects will no longer hit players’ pets.
  • Level 1 characters no longer start with food or water in their inventory.
  • Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.
  • Meeting Stones: To use any Meeting Stone, it is only required that the character’s minimum level be 15. There is no maximum character level requirement for any Meeting Stone.
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Classes: General
  • Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
  • Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
  • Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
  • Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
  • Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
  • Pet Resilience: All player pets now get 100% of their master’s resilience.
  • Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
  • Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.

Races: General
  • Orc and troll shamans now have their own unique totem art.
  • Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
  • Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.

PvP
  • Arenas
    • All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.

  • Battlegrounds
    • Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
    • All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.

  • Wintergrasp
    • You must now have the following ranks to build or pilot siege vehicles:
      • Rank 2: Build/pilot Catapults.
      • Rank 3: Build/pilot Demolishers.
      • Rank 3: Build/pilot Siege Engines.

Dungeons & Raids
  • Naxxramas
    • Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron's lair.

  • Oculus
    • Azure Ring Guardians agro distance changed from 50 to 40 yards.
    • Many bosses and creatures have had their total health reduced.
    • Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
    • Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
    • Vehicle scaling on the drakes based on the rider’s item level has been increased to make them more powerful.

Death Knight (Forums / Talent Calculator)
  • Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
  • Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas.
  • Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
  • Rune Strike: Threat generated by this ability increased by approximately 17%.
  • Talents
    • Unholy
      • Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.
      • Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
      • Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.

Druid (Forums / Talent Calculator)
  • Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
  • Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
  • Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
  • Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
  • Talents
    • Balance
      • Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse.
      • Force of Nature: Health on the treants has been increased.

    • Feral Combat
      • Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.

    • Restoration
      • Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.

  • Pets
    • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunter (Forums / Talent Calculator)
  • Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
  • Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
  • Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
  • Talents
    • Beast Mastery
      • Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.

  • Pets
    • Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
    • Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
    • Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
    • Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
    • Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
    • Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
    • Venom Web Spray: Range increased from 20 yards to 30 yards.
    • Web: Range increased from 20 yards to 30 yards.
    • Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.

Mage (Forums / Talent Calculator)
  • Talents
    • Arcane
      • Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage’s party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.

    • Fire
      • Blast Wave: The mana cost of this talent has been significantly reduced.
      • Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
      • Dragon's Breath: The mana cost of this talent has been significantly reduced.
      • Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
      • Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.

    • Frost
      • Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.
      • Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target.
      • Frozen Core: This talent now also causes Ice Lance critical strikes to reduce the cast time of the mage’s next Frostbolt or Frostfire Bolt by 0.4/0.7/1 seconds.

  • Pets
    • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    • Mirror Image: Health on the mirror images has been increased.
    • Water Elemental: Waterbolt mana cost reduced by 80%.

Paladin (Forums / Talent Calculator)
  • Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
  • Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
  • Talents
    • Holy
      • Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
      • Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.

    • Protection
      • Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
      • Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, Damage which reduces the paladin’s health below 20% now cancels the effect early.

    • Retribution
      • Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.

Priest (Forums / Talent Calculator)
  • Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
  • Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.
  • Talents
    • Shadow
      • Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
      • Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
      • Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
      • Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.

  • Pet
    • Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Rogue (Forums / Talent Calculator)
  • Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
  • Dual Wield: Rogues now know this ability upon logging into the game at level 1.
  • Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
  • Talents
    • Assassination
      • Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
      • Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.

    • Subtlety
      • Preparation: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes.
      • Filthy Tricks: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.

Shaman (Forums / Talent Calculator)
  • Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
  • Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
  • Talents
    • Elemental Combat
      • Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active.
      • Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.

    • Enhancement
      • Earth’s Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.

    • Restoration
      • Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.

Warlock (Forums / Talent Calculator)
  • Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
  • Talents
    • Affliction
      • Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
      • Improved Felhunter: This talent now also reduces the cooldown on the felhunter’s Shadow Bite ability by 2/4 seconds.
      • Shadow Mastery: This talent now also increases the damage done by the felhunter’s Shadow Bite ability by 3/6/9/12/15%.

    • Demonology
      • Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
      • Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.
      • Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.

    • Destruction
      • Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
      • Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.
      • Ruin: This talent now also increases the critical strike damage bonus of the imp’s Firebolt spell by 100%.

  • Pets
    • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    • Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
    • Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
    • Shadow Bite: This pet ability now does 15% increased damage for each of the warlock’s damage-over-time effects on the target.
    • Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

Warrior (Forums / Talent Calculator)
  • Victory Rush: This ability is now trainable at level 6.
  • Talents
    • Protection
      • Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.

User Interface
  • Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
  • Quest Tracking Feature
    • Players can now track quest objectives on the map (‘M’ key).
    • Quest Log
      • A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player’s Quest Log for that zone will also be displayed.

    • Map
      • The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
      • All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
      • Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
      • Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character’s current location.
      • This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
      • Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.

    • Objectives Tracking
      • This frame has been improved to offer new functionality and can be used with the new shrunken map option.
      • The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone.
      • Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
      • If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
      • The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.

    • Quest Difficulty Tracking
      • This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).

  • Dungeon Finder
    • This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
      • Players can join as individuals, as a full group, or a partial group to look for additional party members.
      • Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
      • Players can choose the Random Dungeon option.
        • The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
        • The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
        • Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
        • Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the “Quests” section for details).
        • Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
        • Players can be placed in a group for a random dungeon no more than once every 15 minutes.
        • Random Dungeon rewards will be placed in each player’s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.

      • Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
      • Pick-Up Groups
        • Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
        • As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
        • Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
        • A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
        • Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.
        • If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.
        • A Player will not be placed in a group with people on his or her Ignore list.
        • Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
        • The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.
          • Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
          • Players will be able to roll on items with a required minimum level higher than a player’s current level.

  • Looking For Raid
    • There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing “/LFR.”
      • Players will be able to browse the system manually for any other players looking for a raid dungeon group.
      • While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
      • Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader’s name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.

  • The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface.
  • Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
  • Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.
  • Buffs and Debuffs: This is a new section added to Interface Options.
    • New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
    • New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.

  • Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
  • Dungeon & Raid Difficult Display: A group’s dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
  • Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
  • Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.
  • Unit Nameplates
    • The range at which players can see unit nameplates has been increased by 40 yards.
    • Unit nameplates are now subject to line-of-sight limitations in certain situations (this does not pertain to objects like Arena pillars or bridges).
    • Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.
      • Friendly/enemy pet nameplates can be toggled.
      • Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).
      • Players can choose whether or not unit nameplates overlap.

    • Unit nameplates for critters are never displayed.

  • Non spell-based tracking now persists through logout.
  • Any party member may mark targets (this does not apply to raid groups).
  • Players will be warned when their talents are reset due to a new patch.
  • “/Settitle” command has been added.
  • Instant quest text is on by default.
  • Tentative status added for calendar responses.
  • Players below level 10 may not join raids.
  • Ignore list expanded to 50 to match the friends list.
  • Unit frames added for special encounters.
  • Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
  • Experience earned for a quest will display in the Quest Rewards section.
  • Confirmation box added when buying stable slots.
  • Macro Changes
    • Symbol “@” added as a synonym for “target=”;. For example, “/cast [@focus] Flash Heal”.
    • New macro conditionals: “vehicleui” (if the player has a vehicle UI) and “unithasvehicleui” (if the target of the macro has a vehicle UI).

  • Addon Author Changes
    • “registerForClicks” added to xml buttons.
    • “MouseIsOver” has been converted to a “C” function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
    • When an addon file is loaded, the addon name and an addon table are passed to the file through ‘…’. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: “local addonName, addonTable = …;”.
    • “motionScriptsWhileDisabled” attribute added to buttons. This allows “OnEnter”; and “OnLeave”; to fire while the button is disabled.
    • “GetFileHeight()” and “GetFileWidth()” added to Texture objects. 0 is returned if no texture file is associated with the texture.
    • You can now query for a list of completed quests with “QueryQuestsCompleted()” then wait for the “QUEST_QUERY_COMPLETE” event, and call “GetQuestsCompleted()”.

  • For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Graphics
  • A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi "d3d9ex". For more information please visit our Test Realm forum: http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1

Professions
  • Enchanting
    • Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
      Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.

  • First Aid
    • The training costs for most bandages have been reduced.

  • Fishing
    • The all-new Kalu’ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.

  • Mining
    • Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.

Quests
  • Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
  • For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
  • Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
  • Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest “Hot and Cold,” no longer cast Shield Slam.

Achievements
  • The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective “Master of” Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
  • “The Party’s Over” has been removed from Achievements and is no longer a part of the “Glory of the Hero” Meta-Achievement.
  • “Master Angler of Stranglethorn” has been changed to “Master Angler of Azeroth” and can be achieved by winning either the Kalu'ak Fishing Derby or the Stranglethorn Fishing Extravaganza.

Reputation
  • Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph.
  • Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.
  • The following reputations have been sped up by roughly 30%:
    • Argent Crusade
    • Alliance Vanguard
    • Horde Expedition
    • Kirin Tor
    • Knights of the Ebon Blade
    • Sons of Hodir
    • Wyrmrest Accord

  • Sons of Hodir quests now give more reputation overall.
  • Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).

Items
  • Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
  • Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
  • Glyphs
    • Death Knights
      • Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.

    • Druids
      • Glyph of Rapid Rejuvenation: This glyph allows for the druid’s haste to reduce the time between the periodic healing effects of Rejuvenation.

    • Mages
      • Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%.
      • Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.

    • Priests
      • Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
      • Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest’s base mana with this glyph.
      • Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest’s total spirit for 10 seconds.

    • Shamans
      • Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

    • Warlocks
      • Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.
      • Glyph of Quick Decay: This glyph allows for the warlock’s haste to reduce the time between periodic damage effects of Corruption.

    • Warriors
      • Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 30%, regardless of the percentage of the target’s remaining health.

  • Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.
  • Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk’s Nest rather than as a drop from Takk the Leaper.
  • Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.
  • Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Burst’s initial damage over time instead of increasing the size of the Lava Burst.

Bug Fixes
  • Items
    • Ancient Pickled Egg: This item can no longer be triggered by Life Tap.
    • Brutal Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
    • Costumes: Various costumes from holidays, items, and quests that previously were cancelled by getting on a mount will now cause an error message when the player attempts to mount instead of cancelling the costume.
    • Carapace of the Old God: Now tradable using the Bind-on-Pickup trade system.
    • Crystalforged Trinket: Can now be refunded at its vendor.
    • Dragonslayer Set: No longer displays a duration on the Nature’s Ally buff.
    • Drums of the Forgotten Kings: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
    • Drums of the Wild: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
    • Eating and Drinking: Eating and drinking are now cancelled and prevented while in a vehicle as a passenger.
    • Figurine: Emerald Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
    • Figurine: Talasite Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
    • Fire Hardened Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
    • Giantstalker Set: No longer displays a duration on the Nature’s Ally buff.Glyph of Immolation Trap: Now properly increases damage by 100%.
    • Gul’dan’s Regalia Set: Tooltip corrected to indicate increased damage for all pet attacks, not just abilities.
    • Husk of the Old God: Now tradable using the Bind-on-Pickup trade system.
    • Idol of Flaring Growth: Now has a detailed combat log tooltip.
    • Idol of Lunar Fury: Now has a detailed Combat log tooltip.
    • Idol of The Corruptor: Now has a detailed Combat log tooltip.
    • Insignia of the Alliance: Item level changed to 60.
    • Insignia of the Horde: Item level changed to 60.
    • Level 58 PvP Items: A variety of PvP items with a minimum level of 58 were not being translated properly when a player used the Paid Faction Change service. That has been corrected. Paladin- and shaman-specific items still will not be translated, as there is no opposite version to translate them into.
    • Liadrin’s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
    • Lightning Capacitor: Combat log tooltip for Electrical Charge updated to include more detailed information.
    • Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work properly with the Idol of Rejuvenation equipped. In addition, the instant heal provided now has a correct combat log tooltip.
    • Noggenfogger Elixir: Players shrunk while under the effects of this item will now be able to mount.
    • Quel’dorei Channeling Rod: Spelling error corrected.
    • Quel’dorei Sash: Spelling error corrected.
    • Quel’dorei Guard: Spelling error corrected.
    • Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup trade system.
    • Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup trade system.
    • Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed Thunderstrike.
    • Reinforced Shadowstrike: No longer has a cooldown to create Reinforced Thunderstrike.
    • Reins of the Swift Frostsaber: The mount learned from this item no longer triggers a global cooldown.
    • Runescroll of Fortitude: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
    • Seaspray Albatross: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
    • Sigil of Virulence: Now has a detailed combat log tooltip.
    • Solace of the Defeated: Can no longer be triggered by spells with a base cost of 0.
    • Solace of the Fallen: Can no longer be triggered by spells with a base cost of 0.
    • Spirit of Eskhandar Set: This set no longer requires Eskhandar’s Collar to complete (that item can no longer be acquired).
    • Swift Horde Wolf: The mount learned from this item no longer triggers a global cooldown.
    • The Egg of Mortal Essence: This item can no longer be triggered by Life Tap.
    • Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair will no longer trigger the Onyxia’s Lair (level 60) Feat of Strength achievement.
    • Totem of Quaking Earth: This totem will no longer sometimes grant unintended bonus healing.
    • Turalyon’s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
    • Veklor’;s Diadem: Now tradable using the Bind-on-Pickup trade system.
    • Warmth of Forgiveness: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
    • Windrunner Set: The set bonus which grants Greatness to the hunter’s pet will no longer spuriously show the hunter also gaining that buff.
    • Worldbreaker Garb Set: The Electrified effect caused by this set now has detailed combat log tooltips.

  • Racial Abilities
    • Arcane Torrent: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI.
    • Every Man for Himself: Disconnecting while rooted will no longer sometimes trigger this ability.

  • Classes
    • Death Knights
      • Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike.
      • Bone Shield: Tooltip corrected to indicate the player has the correct number of bones.
      • Chains of Ice: This ability will no longer appear to land on targets which are immune.
      • Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.
      • Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
      • Glyph of Bone Shield: Now updates the number of charges in the Bone Shield tooltip.
      • Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil.
      • Glyph of Death’s Embrace: Now updates the tooltip on Death Coil to indicate runic power is refunded.
      • Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
      • Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude to show increased damage reduction.
      • Glyph of Plague Strike: Now updates the damage shown in Plague Strike’s tooltip.
      • Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well.
      • Master of Ghouls: Tooltip typo corrected.
      • Night of the Dead: Tooltip typo corrected.
      • Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target.
      • Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.
      • Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players.
      • Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
      • Taste of Blood: Corrected inaccurate information in combat log tooltip.
      • Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.

    • Druids
      • Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
      • Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
      • Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
      • Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
      • Swipe (Bear): Tooltip corrected to display 8 yard range.
      • Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.

    • Hunters
      • Concussive Barrage: This ability is no longer subject to spell reflects.
      • Explosive Trap: The damage from this trap will now scale properly with the hunter’s attack power.
      • Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
      • Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
      • Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter’s traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
      • Roar of Sacrifice: Corrected tooltip error.
      • Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
      • Volley: The tooltip for this ability will now update properly from haste.

    • Mages
      • Arcane Concentration: The interaction of this talent with Arcane Missiles has been restructured. Instead of an Arcane Missiles cast triggering the talent, each missile has an independent (but reduced) chance to trigger this talent. In addition, the talent will no longer sometimes be triggered from misses by Arcane Missiles, Arcane Blast, and Blizzard.
      • Blast Wave: Tooltip typo corrected.
      • Blizzard: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. Also fixed a bug where some trinkets were not triggered by this spell.
      • Cone of Cold: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Dalaran Intellect: Mages will now be properly blocked from casting this spell when the target has a more powerful version of the buff.
      • Deep Freeze: This spell will no longer consume two charges of Fingers of Frost when it misses its target.
      • Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
      • Frost Nova: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Frostbolt: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Glyph of Mirror Image: Now updates the tooltip on Mirror Image to show 4 images are summoned.
      • Ignite: Now correctly benefits from the dispel resistance granted by the Arcane Subtlety talent. In addition, this talent will now properly include in its damage calculation any damage of the initial fire critical strike that was absorbed.
      • Ice Lance: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Improved Scorch: This talent no longer causes a bug that removes all resilience from pets.
      • Mirror Image: The mirror images summoned will no longer sometimes appear as shades before taking on the appearance of the casting mage.
      • Prismatic Cloak: Rank three of this talent will now properly modify the tooltip on Invisibility to indicate the effect is instant.
      • Slow Fall: This spell can now activate trinkets that can trigger from casting a helpful spell.
      • Winter’;s Chill: This talent no longer causes a bug that removes all resilience from pets.

    • Paladins
      • Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active.
      • Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin’s party or raid.
      • Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
      • Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
      • Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
      • Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.
      • Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.
      • Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
      • Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
      • Guardian’s Favor: Corrected a tooltip error in rank 1 of this ability.
      • Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
      • Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
      • Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
      • Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
      • Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
      • Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladin’s agility increases (only occurred with low strength and high agility).
      • Judgement of Wisdom: Corrected incorrect information in the combat log tooltip.
      • Retribution Aura: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability.
      • Seal of Corruption: Tooltip corrected to list the actual amount of damage done instead of a higher number.

    • Priests
      • Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priest’s critical strike chance instead of the target’s.
      • Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
      • Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell.
      • Mass Dispel: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast.
      • Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros.
      • Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents.
      • Silence: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
      • Spirit Tap: This talent can no longer be triggered by the death of the priest’s Jewelcrafter Stone Statues.

    • Rogues
      • Ambush: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Backstab: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Deadly Poison: Another rogue using a higher rank of this poison will no longer prevent the lower rank Deadly Poison from being applied to the target.
      • Eviscerate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Glyph of Rupture: Now updates the duration on Rupture’s tooltip.
      • Killing Spree: Entering a vehicle will now cause this ability to halt, and attempting to use it while on a vehicle will result in an error message.
      • Mutilate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. In addition, the damage from this ability can now be blocked.
      • Sinister Strike: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.
      • Throwing Specialization: Deadly Throw will no longer cause multiple spell interruption combat log entries when used with this talent.

    • Shamans
      • Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.
      • Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
      • Hex: Players are no longer able to use Battlemaster trinkets while under the effects of this spell.
      • Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.
      • Thunderstorm: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.

    • Warlocks
      • Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.
      • Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
      • Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
      • Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target.
      • Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly.
      • Glyph of Unending Breath: Now updates the tooltip on Unending Breath to indicate it increases swim speed.
      • Hellfire: Dealing damage to another player with this ability will now put the Warlock in combat.
      • Improved Shadow Bolt: This talent no longer causes a bug that removes all resilience from pets.
      • Soul Link: Damage transferred via this ability can now be prevented by damage absorption effects.
      • Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.

    • Warriors
      • Blood Frenzy: This debuff is no longer considered a Bleed effect that can be removed separately from the actual Bleed effect which caused it.
      • Bloodrage: Tooltip now adjusts to show effect of Anger Management on this ability.
      • Glyph of Cleaving: Now updates the tooltip of Cleave to show that more targets are struck by the ability.
      • Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate it has a chance to immobilize.
      • Glyph of Vigilance: Now updates the tooltip on Vigilance to show that more threat is transferred.
      • Mocking Blow: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
      • Rampage: Rampage now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
      • Recklessness: Heroic Throw and Shattering Throw will now benefit from this ability and consume charges of this ability. In addition, Recklessness now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
      • Sudden Death: Corrected inaccurate information in combat log tooltip.
      • Sweeping Strikes: Corrected inaccurate information in combat log tooltip.
      • Vigilance: The threat transfer granted by this ability will now reactivate when Tricks of the Trade or Misdirection cast by the Vigilance target expires.
      • Warbringer: Tooltip typo corrected.

  • Game Systems
    • Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the target’s head indicating what type of effect has been applied.

  • Battlegrounds
    • Strand of the Ancients
      • The “Let the Battle for the Strand of the Ancients” message should no longer appear twice in round 2. It also now appears correctly at the beginning of round 1.
      • Storm the Beach should now be correctly granted to the Horde when they start round 1 on offense.
      • The east Antipersonnel Cannon at the Amethyst gate should no longer be able to shell the graveyard flag.
      • Fixed an order of operations issue where players would sometimes not be resurrected or clear their Inactive debuff at the end of the 1st round.

Monday, December 7, 2009 | posted in | 2 comments [ More ]

Totem of Wrath vs. Demonic Pact


In a recent blue post Blizzard has admitted they would like to fix ToW vs. DP.  They would like to try and fix this before Cataclysm even tho they are not promising anything.  I think they have plenty of time to fix the problem.  I would be a very happy shaman if I didn't need to drop ToW and was able to use some of my fire totems instead. 

Since totems are such a class defining mechanic it makes no sense that we cannot use any of our fire totems except ToW without hurting the raid by not providing a buff.  I would really like blizzard remove the Totem of Wrath and make the talent a castable buff.  I think that it is naive to believe the only reason a Elemental Shaman is brought to a raid is the fact they provide this buff.  Yes it is true an elemental shaman will not be able to produce as much dps as a pure dps class.  But when someone knows their class and how to play they will produce some very respectable dps numbers.  I have been in a fair amount of raids where mages and rogues are way behind the elementals in dps.  A lot of how a class performs depends on the player at the keyboard and mouse.  It is true some classes are easier to play and produce decent dps but it really is the player.

If Blizzard removed the totem/talent from Elementals and left in Demonic Pact I think it would be the correct move on their part.  Most shamans would be happy they get to use a fire totem that will up their dps and warlocks keep the buff.  With the introduction of Fire Nova in 3.3 I am pretty sure this is the direction Blizzard is going. 

You can read the Blue's response below.


Yes, we want to fix the discrepancy. We'd like to get it done before Cataclysm. I'm not going to promise we're going to be able to for the reasons I can't and don't ever promise anything. You can see how many shaman have even hung on to my saying "we'd like to fix it by Cataclysm." I think in the future I'm going to have to be even more careful about saying stuff like that. Sad

I'm pretty sure you all know the issue, but for the record (and being brief to the point of being flippant):

  • Some shaman are convinced they won't be brought if ToW doesn't compete with or trump DP.
  • Some Demo locks are convinced they won't be brought if DP doesn't complete with or trump DP. I'm slightly more sympathetic with the locks here, because shaman do have other desirable buffs. I realize this is somewhat subjective though.
  • Many shaman don't want to have to drop ToW at all. They tend to be happier when a Demo lock comes too. It all depends on how secure they feel with their slot in the raid. In my experience, most players obsess way too much over getting sat. If they are getting sat, it might be a personal performance problem. If their personal performance is good, it might be that their raid leader is misinformed and puts way too much emphasis on a spellpower and crit buff when it's possible to improve their dps by much more in other (more L2P) ways. At the very high end, eeking out a 2 or 3% dps buff can be huge. But even in those guilds, I still see plenty of Elemental and Demonology. My slightly unrelated advice is you'll be happier playing the game if you find a guild less focused on constantly replacing their players.
  • We are really trying to move away from the "I get a slot because of my awesome buff." Some days I think we'd be better off with none at all and players just got brought because they were good players. (We're not going to do this, but it would certainly chill out a lot of the raid utility anxiety.)

[...] The problem, once again, is that many shaman are happy not to have to drop ToW anyway, and Elemental shaman without ToW are probably a lot more attractive than Demo locks without DP, and possibly even if the two were identical. It's going to take a lot of changes to get things more where we want them and if only get in part of the changes, we'll probably be in a worse state than today. As I've said, it's definitely a priority to get it fixed, but we have a very long list of stuff we want to get fixed. (Source)

Sunday, December 6, 2009 | posted in , | 2 comments [ More ]

Tier 10 Elemental Shaman Stat Breakdown


Well with the news that has been going around on the WoW news sites and blue's posts looks like we will be raiding Icecrown in the next couple weeks.  Based on the recent update about how Blizzard will be staggering the releases of wings in Icecrown Citadel we should have plenty of time to be able to farm Emblems of Frost.  The new Dungeon System will feature random instances and try to match players based on gear level.  You will receive 2 Emblems of Frost by completing a random Heroic each day.  There will also be weekly raid quests now that will award an additional 2 Emblems of Frost.  With all of the raiding coming up in the final chapter of Lich King I think now is a good time to break down the stats on our Tier 10 vs. Tier 9 sets.

The first thing to mention is the upgrade ascetically.  I mean come on the Tier 10 is awesome looking and it has a pair of shoulder that proc ghost stags.  Let's take a look at the set pieces and see stat differences between the two sets.  I will be comparing Tier 9 ilvl 232 vs. Tier 10 ilvl 251.

Tier 10 - Frost Witch Regalia

Frost Witch Gloves 
Frost Witch Hauberk

Frost Witch Helm
Frost Witch Kilt
Frost Witch Shoulderpads

When you total up the stats on the Tier 10 set it looks like this:

5741 Armor
439 Intellect
439 Stamina
223 Haste Rating
143 Hit Rating
422 Critical Strike Rating
669 Spell Power

When you compare the two armor stats here are the differences:

+355 Armor
+107 Intellect
+107 Stamina
-35 Haste Rating
-69 Hit Rating
+233 Critical Strike Rating
+120 Spell Power

The first thing that sticks out to me is the huge gain in Critical Strike Rating.  IS this a stealth buff to Elemental Shamans?  Some may say crit is the weakest stat of the bunch with which I would agree since we have the ability to force crits with Flame Shock and Lava Burst.  But when I thought about the fact I should crit more often in this set with Lightning Bolt, Chain Lightning, and Lightning Overload it has to be a buff to our DPS.

The second thing is the loss of Hit Rating which is a good thing in my opinion since most raiding shamans are way over hit capped.  The loss of 35 haste rating is a surprise but with the changes to Elemental Mastery I don't think that it matters.

We gain 120 spell power.  When you are able to outfit your shaman with ilvl 251 gear or higher you should have no problem hitting 3k spell power unbuffed.  After looking at some of the rings, necks, and cloaks coming in Icecrown shamans shouldn't have a problem bringing in some nice dps numbers.  There are some pretty decent upgrades in spell power coming on all of the gear. 

With a couple of weeks until Icecrown Citadel it time to really scramble to fill in those last few pieces on the gear your wearing to be ready for 3.3 raiding. 





 

Sunday, November 29, 2009 | posted in , , | 3 comments [ More ]

Happy Thanksgiving

The Shaman Tavern wants to wish everyone a Happy Thanksgiving.  This is a time to reflect on the past year and to be thankful for the blessings you have received.  I want to thank you the readers of my blog because without you and your comments I would not enjoy writing this blog.

Thanks again and have a happy and safe Thanksgiving.

Hakawa

Thursday, November 26, 2009 | posted in | 0 comments [ More ]

The Shaman Tavern is looking for a few Guest Posters


Ever feel like you have something to contribute to the WoW community but don't have a place to do it.  Sure you can hit the official WoW forums and get flamed by fanbois and trolls.  Why not pull up a stool at the Tavern and let loose.  Everyone loves a bar story!!!

I am looking for a few guest posters to share their insights on the Shaman class.  More specific I am looking for a Resto and Enhancement Shaman to share with the Tavern members how patch 3.3 will effect their specs and what we should know about it.

If you would like to share with the Tavern members email me at shamantavern@gmail.com.

Saturday, November 21, 2009 | posted in | 0 comments [ More ]

Blizzard's Vision for Icecrown Citadel and Raid Progression


In a recent blue post Blizzard layed out their plans for how they want Icecrown Citadel raid progression.  When I first read the post I had mixed emotions.  On one hand I felt like Blizzard was trying to control my interaction with the game too much but after I thought about it I understood what they were trying to do.  In my opinion they are trying to keep the game fresh and exciting by staggering the release of new bosses and hard modes.  Take a look at the post to decide for yourself. 

Icecrown Citadel testing has been progressing very well over the last few weeks, and this has been a huge help to the encounter design team. We want to thank everyone who has logged onto the PTR and tried the encounters there.

As we're now getting closer to the release of 3.3.0, we wanted to talk about our plans for access progression within Icecrown Citadel. Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live. At this point we can't give precise dates for these release dates as they are determined by when patch 3.3.0 goes live. Once dates are known with more certainty, I'll update the community so they can plan appropriately.

The first section that opens will include the Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang encounters. Progress beyond that point will be prevented for several weeks. Then the Plagueworks will open with Rotface, Festergut, and Professor Putricide becoming available. After another period of time, the Crimson Hall will open and you can then fight the Blood Princes and Blood-Queen Lana'thel. The final Frostwing Halls unlock then occurs after that, making Valithria Dreamwalker, Sindragosa, and the Lich King available. We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.

There are other elements that gate access along the way. Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid. Similarly, players must defeat the Lich King in a 25 player raid before they can attempt a Heroic 25 player encounter. So players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.

The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana'thel, and Sindragosa are defeated. Furthermore, the Heroic difficulty of The Lich King encounter may not be attempted in any week unless the three aforementioned encounters have been defeated in Heroic difficulty that week.

The Ashen Verdict provides reinforcements and material for players to assault Icecrown Citadel, but this support is not endless. Raids will have a limited number of attempts total each week to defeat the four most difficult encounters in Icecrown Citadel: Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. As these boss encounters are unlocked, the number of attempts available per week will increase. The initial number of attempts provided for defeating Professor Putricide is only five. When Blood-Queen Lana'thel unlocks, the amount of total attempts remaining will increase to 10. Then when Sindragosa and the Lich King unlock, 15 total attempts will be available to defeat all four bosses. After a raid has exhausted their attempts for the week, the Ashen Verdict must withdraw their support and the four most difficult bosses all despawn and become unavailable for the week. The limited attempt system is a feature of both Normal and Heroic difficulty.

There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity).

In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel. To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done. This effect will also increase in effectiveness over time. Players may opt out of the spell's effect if they so wish.


As I reread the post for the 3rd time I still feel the same way.  With what Blizzard is calling "gating" I think they are heading in the right direction when it comes to progression raiding.  It also seems that there is going to be a decent uptick in raid difficulty since the Ashen Verdict will be helping out.  So with 3.3 getting closer and closer raiding guilds really need to get focused as Icecrown Citadel should arrive in a few weeks.  Since patch 3.2 made it really easy to gear out a new character or alt most raiders should be ready for the Lich King, if you haven't finished filling out your gear for Icecrown now is the time to get it finished. 

If anyone has a different opinion on how Blizzard is handling Icecrown Citadel and raid progression I would really like to hear about it.

Thursday, November 19, 2009 | posted in , | 2 comments [ More ]

Icecrown Citadel 10 Man Loot for Elemental Shamans


Here is a quick loot list on the gear you should be looking to get when your guild starts raiding Icecrown Citadel 10 man.  All gear in this instance are item level 251.  Again thanks to MMO Champion for providing the datamined information.

Midnight Sun - This dagger has some nice resto stats on it so you might want to pass on it for a Resto Shaman but it could be an upgrade depending on what you are wielding at the time.

Coldwraith Bracers - These are a possible replacement for Bejeweled Wizard's Bracers.  With 14 more spellpower, -8 haste no crit but mp5 it seems the crafted cloth bracers still win out.  If you were not able to get your hands on the crafted braces then these should be a nice upgrade for you.

Kilt of Unrelenting Blood - A nice alternative to Legwraps of the Awakening if you were not able to obtain a pair in the Crusader's Coliseum. 

Soulcleave Pendant - This is a very nice neck for Elemental Shamans.  Tool tip shows heroic but the item level makes this a 10 man neck.

Muradin's Spyglass - Not really an elemental trinket but could be an upgrade for some.

Icecrown Citadel 10 man does not have a ton of loot that will be an upgrade to many shamans but it is hard to tell what is an upgrade at this point until Blizzard release the stats on our Tier 10 gear.  Stay tuned for updates.

Tuesday, November 17, 2009 | posted in | 4 comments [ More ]

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