
Phase 2 begins when the next boss timer expires whether Gormok is dead or not. In phase 2 you will face two giant jormungars Acidmaw and Dreadscale. Again positioning will depend upon where your tanks decide to set up but they should be facing them away from the raid. Try to position yourself within 25 yards from the tank on Dreadscale in case you get the toxin debuff from Acidmaw. Dreadscale's tank should have a debuff called Bile and you will be able to cleanse Acidmaw's toxin. Your raid should be focused on Acidmaw to start the fight. The same totems you used in Phase 1 apply here, try to lay them in between the bosses some where near the center of the arena. This phase the the real dps check of the encounter. If your raid does not have enough dps you will not be able to defeat the jormungars before Icehowl enters the arena. This phase will require the use of Bloodlust/Heroism to finish the dps burn. One tip you can apply to your raid is using BL/Heroism after they have burrowed one time. If you pop the spell then your raid should be able to burn down Acidmaw right before they burrow again. If successful when Dreadscale comes back up he will not enrage making this phase much easier on your healers and tanks. Continue the dps race on Dreadscale and you should have him down before phase 3 starts and Icehowl enters the arena.
Hopefully things have gone smoothly and your raid is ready to take on Icehowl. In phase 3 your role is pure dps as you and the raid will be up against the enrage timer. The most important thing you should be paying attention to is positioning as clumping together with other ranged will ruin you dps when Icehowl does his Artic Breath spell that will freeze you and you will not be able to dps during the effect. During phase 3 Icehowl will perform a move called Massive Crash blowing you backwards into the wall at the edge of the arena stunning you for a few seconds while you take massive damage. Hopefully you are topped off as it normally hits my shaman for 18,000 damage. If I am still feeling the effect of Artic Breath a well timed healthstone before Massive Crash my be the only thing that saves me. Once he has knocked the hell out of you he will pick a target to charge. If his target does not move out of the way before he gets to them he will enrage and probably wipe your raid. If he misses Icehowl will become dazed and take an additional 100% damage for 15 seconds. Remember that enrage timer this is what phase 3 is all about, burn him with every cooldown you have. It is also important to drop your totems in range of your fellow raiders so they can take advantage of your utility and increase their dps. After a couple of charges Icehowl should be down and your raid can enjoy their new shinny epics.





