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Elemental Talents and Glyphs

Thursday, July 23, 2009 | posted in , | 2 comments



Today we are going to go over the the Elemental Shaman spec and Glyphs. As the current state of our spec looks to be staying the same since there have not been any major changes announced in the upcoming patch, but we will discuss that at a later time.

You can change this talent spec around a little if you are having mana issues but as elemental you really shouldn't. The current talent spec I am using is 57/14. Lets start by going over the Elemental talents first.




Concussion - 5/5 Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst, and Shock spells by 5%.


5% more damage to all spells must have.


Convection - 2/5 Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, and Lava Burst by 4%.


Again as an Elemental Shaman you shouldn't have mana issues.


Call of Flame - 3/3 Increases the damage done by your fire totems by 15%, and damage done by your Lava Burst spell by 6%.


Increased Magma and Searing damage will help you climb the dps charts, also anything that buffs our Lava Burst damage is needed.


Reverberation 3/5 Reduces the cool down of your Shock spells by 0.6 sec.


This talent helps when you need to interrupt bosses during raids but really you should be dpsing that is your role as most raids should have classes better suited to interrupt.


Elemental Focus 1/1 After landing a critical strike with a fire, frost, or nature damage spell, you enter a clearcasting state. The clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.


This talent helps you manage your mana to make sure you don't go oom and leads to 3 of the most important elemental talents.


Elemental Fury 5/5 Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your fire, frost, and nature spells by 100%.


This talent is important since it buffs your critical damage across all spells and totems.


Eye of The Storm 3/3 Reduces the push back suffered by damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst, and Hex spells by 70%.


Anything that keeps you casting and does not interrupt your rotation is good for your dps.



Elemental Reach 2/2 Increases the range of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 6 yards, increases the radius of your Thunderstorm spell by 20%, and increases the range of Flame Shock by 15 yards.



This is a must have talent as Ulduar involves a lot of movement in the boss fights.



Call of Thunder 1/1 Increases the critical stike chance of your Lightning Bolt, Chain Lightning, and Lava Burst spells by an additional 5%.



5% crit on your 3 most used damage spells.



Unrelenting Storm 3/3 Regenerate mana equal to 12% of your intellect every 5 secs, even while casting.



Another talent that helps elemental shaman's not have to worry about mana.



Elemental Precision 3/3 Increases your chance to hit with Fire, Frost, and Nature spells by 3%, and reduces threat caused by Fire, Frost, and Nature spells by 30%.



This is one of our most important talents since it provides 3% hit and reduces threat which will be needed when you are seeing huge lava burst crits. The 3% hit will be touched on in a future post about the importance of being hit capped.



Lightning Mastery 5/5 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.



This is very important when you are working on the correct rotation of spells to maximize dps.



Elemental Mastery 1/1 When activated your next Lightning Bolt, Chain Lightning, or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 15% increased critical strike chance for 15 secs.



This talent has many uses in pve and pvp, but knowing when to use it and when not to separates the high end shaman from the rest. I usually save it for boss fights when I pop Blood Lust to maximize dps.



Storm, Earth and Fire 3/3 Reduces the cool down on your Chain Lightning spell by 2.5 sec, your Earth Bind Totem also has a 100% chance to root targets for 5 secs when cast and increases the periodic damage done by Flame Shock by 60%.



3 in one talent better cast times, better survivability, and better damage.



Booming Echos 2/2 Reduces the cool down of your Flame Shock and Frost Shock spells by an additional 2 secs, and increases the direct damage done by Flame Shock and Frost Shock by an additional 20%.



Straight forward talent less cast time on shocks and more damage.



Elemental Oath 2/2 Your spell critical strikes grant your party or raid members within 100 yards Elemental Oath, increasing spell critical chance by 5%. In addition while Clearcasting from Elemental Focus is active you deal 10% more spell damage. Lasts 15 secs.



Other classes can bring the 5% crit to raid but the 10% more spell damage makes this a must have talent.



Lightning Overload 3/3 Gives your Lightning Bolt and Chain Lightning a 33% chance to cast a second, similar spell on the same target at no additional cost that causes half the damage and no threat.

Must have when combined with the Lightning Bolt Glyph give your most used damage spell maximum damage.


Totem of Wrath 1/1 Increases the spell power by 100 of all party and raid members and increases the critical strike chance of all attacks by 3% within 40 yards.

Many consider this your ticket into a raid, but how you play your class will determine if you are invited back. Really as things stand right now combining the totem with the glyph will make sure you are maximizing your dps.

Lava Flows 3/3 Increases the critical strike damage bonus of your Lava Burst spell by an additional 24%, and when your flame shock spell is dispelled your spell casting speed is increased by 30% for 6 secs.

DPS, DPS, DPS

Shamanism 5/5 Your Lightning Bolt spell gains an additional 10% and your Lava Burst spell gains an additional 20% of your bonus damage effects.

This is why we stack as much spell power as we can since it translates directly into dps through this talent.

Thunderstorm 1/1 You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 551 - 629 nature damage to all nearby enemies knocking then back 20 yards. Can be used when stunned.

Couple uses on this one, but more of a pvp talent than a raiding talent unless used for a mana battery.

Well that wraps up the elemental talents and why you should choose them. If you have questions/comments feel free to leave a comment below. I will go over the remaining talent points in my next post.

EDIT:
Reverberation 3/5 Reduces the cool down of your Shock spells by 0.6 sec.

This talent helps when you need to interrupt bosses during raids but really you should be dpsing that is your role as most raids should have classes better suited to interrupt.

With the changes to windshear this talent is no longer needed and the points can be placed in Convection 5/5.

2 Responses So far
gravatar
Anonymous
on September 2, 2009 at 3:07 PM  

You'll want to amend the talent choices here. 3 points in Reverberation are useless as Wind Shear has a separate cooldown from Earth Shock (the premium 3.1 interrupt for shaman of all flavors). Also, not entirely sure that Glyph of Lava will ever outpace Glyph of ToW, but you never know. My spellpower while raiding is still sub 3K and I haven't run any simulations on what effect each glyph has on my DPS. All I know is that my enhancement brethren seem to beat the snot out of me :P

gravatar
Hakawa
on September 2, 2009 at 5:16 PM  

Yeah I agree on reverb, I tried Lava Glyph and it did not seem to keep up with ToW Glyph. I will edit the post to reflect the changes.

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